INPUT_OBJECT
UpdateEngine
Input fields used to update an existing engine.
link GraphQL Schema definition
1 input UpdateEngine { 4 2 # Supply the ID of the engine to update 3 : ID! 10 5 # Indicates whether or not the engine should be public -- visible to and 6 # usable by users outside the creator's organization. 7 # Typically an engine should not be made public until it has been fully 8 # configured and tested in production. 9 : Boolean 14 11 # Human-readable name for the engine. Changing this value will change 12 # how the engine appears to users. 13 : String 16 15 : String 18 17 : String 21 19 # The engine deployment model. See the DeploymentModel enum for options. 20 : DeploymentModel 24 22 # An optional price indicator for the engine. 23 : Int 27 25 # An optional price dimension for the engine. 26 : PriceDimension 30 28 # Edge version. 29 : Int 36 31 # Optionally, supply custom fields that the user can set when launching 32 # the engine. See developer documentation for details. To update the fields, 33 # make sure you supply the complete set of new fields -- new fields, 34 # updated existing fields, and unmodified existing fields. 35 : [CreateEngineField!] 39 37 # Optionally, supply ID's of schemas that this engine will use as input schemas 38 : [EngineSchema] 42 40 # The path for an icon image 41 : String 45 43 # The path for a logo image 44 : String 48 46 # Whether or not the engine requires a library. 47 : Boolean 51 49 # List of use cases the engine serves 50 : [String!] 54 52 # List of industries where the capabilities of the engine can be applied 53 : [String!] 57 55 # Generic Manifest for the engine based on data supplied during onboarding 56 : JSONData 59 58 : JSONData 63 60 # JWT rights for engine, which is used for generating jwtToken rights later 61 # Limit jwtRights update to private engines only 62 : JWTRightsField 66 64 # Template Job definitions for standalone engine execution 65 : [CreateEngineJobTemplate] 69 67 # CPU Resources required for engine to run, in milli-CPUs 68 : Int 72 70 # CPU Resources required for engine to run, in milli-CPUs 71 : GPUSupported 75 73 # Engine or Organization homepage 74 : String 78 76 # In what way can this engine be distributed 77 : EngineDistributionType 83 79 # The tags associated with the engine. Current tags will be replaced with passed 80 # in entityTags 81 # If this is not specified, tags are not modified 82 : [EntityTagInput] 89 84 # The metadata version gives you the version number of the engine's metadata. This 85 # field is incremented by 1 everytime. 86 # This field is optional. If specified, the number must be larger than the current 87 # version. 88 : Int 90 }